#version 330 core
uniform vec4 uniColor;

in vec4 xColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
uniform sampler2D ourTexture2;
uniform float mix_level;

out vec4 FragColor;

void main()
{
    FragColor = mix(texture(ourTexture, TexCoord),texture(ourTexture2, TexCoord), mix_level);
}

